template<typename EntityID>
LocRecord struct
Public types
- using LocStateType = eLocState
Constructors, destructors, conversion operators
- LocRecord(EntityID const& in_id, LocStateType const& in_state, NodeType const& in_node)
Public functions
- void updateNode(NodeType const& new_node)
- auto isLocal() const -> bool
- auto isRemote() const -> bool
- auto getRemoteNode() const -> NodeType
- auto getEntityID() const -> EntityID
-
template<typename Serializer>void serialize(Serializer& s)
Friends
-
template<typename U>auto operator<<(std::ostream& os, LocRecord<U> const& rec) -> std::ostream&